Methods
Create
void Create ( )
Return Value
None.
Remarks
This method will create a new instance of the VSA executable. The property, vsaPath, must be a valid “VSA.EXE” location. The new VSA window is opened as indicated by the showWindow property. The routine found in the routinePath property is subsequently loaded.
The Create method may fail if VSA displays any warning or error messages when the routine is loaded. Any warning pop-up dialogs may prevent the Create function from properly identifying the new VSA window. Resolve any warning messages that occur during the load or execution of a routine.
Destroy
Destroy ( )
Return Value
None.
Remarks
This method will attempt to close the instance of VSA associated with this control. If a routine is currently executing (or paused) it will be stopped and closed.
SetComPort
SetComPort ( short type, short portnum, short tracknum )
type |
Port type (see below) |
portnum |
New port |
tracknum |
The track to which the new port is to be assigned. |
Return Value
None.
Remarks
This method will assign the specified track in the associated VSA window to a new port. The portnum must be a valid communications resource on the execution machine. If the portnum is invalid, an error will be displayed by VSA when execution is begun. The tracknum must be a valid track number. Type must be one of the following:
Port Type |
Value of type |
---|---|
Serial “COM” Port |
0 |
Parallel “LPT” Port |
1 |
RAPU “RAPU” Port |
2 |
NONE (data is not sent) |
3 |
Velleman DMX “K8062” Port |
4 |
“ENTTEC” DMX Port |
5 |
EnduranceRC “ENRC” Port |
6 |
SetStartMarker
SetStartMarker ( long time )
time |
New start time. |
Return Value
None.
Remarks
This method will move the first marker to the specified position. If the new value for the first marker is greater than that of the current second marker, the first marker will be moved instead. The value of time should never be negative.
SetStopMarker
SetStopMarker ( long time )
time |
New stop time. |
Return Value
None.
Remarks
This method will move the second marker to the specified position. If the new value for the second marker is less than that of the current first marker, the first marker will be moved instead. The value of time should never be negative.
Play
Play ( short playMode, short autoPause )
playMode |
Defines the mode of play VSA should start. Different values of playMode correspond to the different types of play normally available in VSA. See Remarks section for details. |
autoPause |
If |
Return Value
None.
Remarks
The playMode parameter can take on the following values:
Type of Execution |
Value of playMode |
---|---|
Play all |
1 |
Play from first marker |
2 |
Play to second marker |
3 |
Play frame at first marker |
4 |
Play from first to second marker |
5 |
Resume play |
6 |
Before execution is begun, VSA must 1) process the events and 2) load the wave file. Because these two operations are asynchronous, the time necessary may be system dependent. When passing autoPause as TRUE, VSA performs all necessary initialization functions and then returns. Play can then immediately started by again calling the Play method and specifying to “Resume Play.” Synchronization with external events (those not controlled by VSA) can be achieved by preloading VSA execution, starting external processes, and then immediately executing a Resume Play.
Pause
Pause ( )
Return Value
None.
Remarks
This method pauses execution at the current point. Call Play method with playMode as “Resume Play” to resume execution.
Stop
Stop ( )
Return Value
None.
Remarks
This method stops execution at the current point.
GetPlaybackStatus
long GetPlaybackStatus ( )
Return Value
This function returns the frame number of the currently executing frame of a playing or paused routine. If the routine is stopped, the function returns -1. If there is an error, the function returns -2.
Remarks
This function can be used to determine the current execution point of the routine.